Carcassonne
2-5
players
45
min
8+
age
Categories
Mechanics
Community Tags
Description
--- "Carcassonne" is a tile-placement game where players build southern French landscapes, deploy meeples on features like cities and roads, and score points upon completion. Key mechanics include: - *Tile-placement* Players draw and place tiles featuring cities, roads, cloisters, grasslands or combinations, matching adjacent tiles by connecting similar features. - *Meeple deployment* After placing a tile, optionally place a meeple as a knight on cities, robber on roads, monk on cloisters, or farmer on grasslands to claim areas. - *Scoring* When an area completes, the meeple on it scores points for its owner. - *Strategic decisions* Players weigh deploying limited meeples on own expansions versus blocking opponents' projects. - *Quick turns* Each turn involves one tile placement and optional one meeple, enabling rapid play amid abundant options. Carcassonne is the inaugural tile-placement game in its series, where players draw and strategically place landscape tiles depicting southern French elements such as cities, roads, cloisters, grasslands, or combinations, ensuring seamless adjacency by connecting matching features like cities to cities and roads to roads. Following placement, players may deploy a meeple onto one of the tile's areas—acting as a knight in cities, robber on roads, monk in cloisters, or farmer on grasslands—to claim it for future scoring. Completion of claimed areas awards points to the meeple's owner, prompting tactical dilemmas like conserving scarce meeples or using tiles to advance personal projects versus hindering opponents. Despite rich possibilities, turns flow swiftly with only one tile and optional single meeple per player. ---
Added by
Joost