Expansion of
CarcassonnePrison (fan expansion for Carcassonne)
2-5
players
45
min
30+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> Sheriff meeple captures one opposing thief on road to Prison for 6 turns; others flee to supplies. </TLDR> Key mechanics include: - *Sheriff capture* The Sheriff meeple targets and captures one opposing thief located on the road, immediately sending it to Prison where it remains incapacitated for 6 full turns. - *Mass thief dispersal* Simultaneously, all remaining thieves on the road—regardless of ownership—flee the scene and return directly to their respective players' supplies, disrupting positioning and plans. The described mechanic introduces a punitive Sheriff meeple event that enforces strict consequences for thief placement on the road: it selectively captures a single opposing thief, consigning it to Prison for precisely 6 turns and rendering it unavailable for play during that period, while prompting a wholesale retreat of every other thief present on the road back to their owners' supplies, thereby resetting positions, scattering forces, and compelling players to adapt strategies around vulnerability to this disruptive intervention. ---