Expansion of
CarcassonneCarcassonne: Expansion 9 – Sheep & Shepherds
2-6
players
40
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **Carcassonne: Hills & Sheep** is the ninth expansion for Carcassonne, adding hills for tie-breakers, vineyards boosting monasteries, and push-your-luck shepherds herding sheep amid wolf risks (25 words). Key mechanics include: - *Hills* Hill tiles stack atop others, granting tie-breaker advantage in shared majorities for features like cities, roads, or cloisters. - *Vineyards* Tiles adjacent to monasteries add 3 points each, but only if the monastery completes, encouraging sabotage. - *Shepherds* Placed in fields; expanding the field allows drawing sheep tokens (1-4 points each) or cashing in, with wolf tokens causing total sheep loss. - *Push-your-luck* Players risk accumulating sheep for higher scores or trading early to avoid wolves hidden in the token bag. Carcassonne: Hills & Sheep, the ninth numbered expansion for the base Carcassonne game, expands gameplay by letting players act as shepherds on hills alongside thieves, knights, monks, and farmers. Players place tiles to build elevated hills—stacked via hill icons on randomly drawn tiles beneath—which serve as tie-breakers, awarding full points to the player with a follower atop a hill in contested features. Vineyards heighten monastery strategy, granting 3 bonus points per adjacent vineyard only upon completion, prompting opponents to block unfinished monasteries. Shepherds deploy exclusively in fields; each field expansion offers drawing a sheep token (valued 1-4 points based on depiction) to amass near the shepherd or trading all for immediate points, but two hidden wolf tokens reset accumulated sheep to the bag, injecting push-your-luck tension. The core objective persists: accumulate the most points through tile placement and majority control, integrating seamlessly into the Carcassonne series. ---