Wine Merchant (fan expansion to Carcassonne)
2013

Expansion of

Carcassonne

Wine Merchant (fan expansion to Carcassonne)

2-5

players

45

min

7+

age

Categories

Expansion for Base-game
Fan Expansion
Medieval

Mechanics

Tile Placement

Community Tags

Description

--- <TLDR> Carcassonne mechanic: Wine cellars on completed roads grant thieves bonus points per connected cloister/pennant in cities, scaled by road length as wine vintage. </TLDR> Key mechanics include: - *Thematic Demand*: Expanding lands boost needs for monks' sacramental wine and nobles' indulgence, creating profit for wine merchants. - *Wine Cellar Feature*: Placed on road segments; activates upon road completion. - *Thief Scoring*: Thief claims extra points for each cloister and/or city pennant(s) linked to the road. - *Vintage-Based Scaling*: Bonus points multiply according to completed road length, reflecting wine quality. In the Carcassonne setting, population growth heightens demands for religious sacraments from monks (cloisters) and lavish wine consumption by nobility, fueling opportunities for shrewd wine merchants. The core mechanic revolves around wine cellars integrated into road segments: upon completing such a road, the associated thief secures additional points calculated per cloister and/or pennant in any city connected to that road, with the total bonus determined by the road's full length, which symbolizes the wine's vintage and thus its value. ---