Expansion of
CarcassonneCarcassonne: The Robbers
2-6
players
8+
age
Categories
Mechanics
Community Tags
Description
--- Carcassonne: The Robber is a small expansion adding robber mechanics to steal opponents' points via score track interference. Key mechanics include: - *Robber tiles*: Eight tiles with robber symbols are shuffled into the base game; drawing one requires normal placement, followed by positioning the player's special robber meeple adjacent to any opponent's score marker on the score track. - *Chained placement*: The next player in turn order who has a robber off the scoring track must also place a robber adjacent to any opponent's score marker. - *Robbing on scoring*: When a score marker with an adjacent robber advances due to scoring, the robber's owner advances their own marker by half that distance (rounded up) and removes the robber. - *Exception rule*: If a player scores by robbing another, any robbers on their new position accompany the marker and trigger robbing against them after normal scoring. - *Tiebreaker choice*: If multiple score markers share a space with a robber and score simultaneously, the robber's owner selects the target to rob. Carcassonne: The Robber, a compact expansion for the Carcassonne series, introduces eight robber-symbol landscape tiles shuffled into the base deck at setup. Drawing such a tile prompts standard placement per core rules, followed by situating the included special robber meeple (figure) beside any rival's score marker on the track. This triggers the subsequent player in turn order—specifically, the next one with an available robber not on the track—to similarly place theirs against an opponent's marker. Core interaction occurs during scoring: advancement of a robber-accompanied score marker grants its owner half the points gained (rounded up), after which the robber is removed. A key exception applies when scoring stems from robbing: accompanying robbers relocate with the marker, pending post-scoring robbery against that player. In cases of multiple markers on the same space with a robber scoring together, the owner chooses the rob target, injecting rivalry and tactical depth into scoring dynamics. ---