Treasure Hunt (fan expansion for Carcassonne)
2013

Expansion of

Carcassonne

Treasure Hunt (fan expansion for Carcassonne)

2-5

players

45

min

8+

age

Categories

Expansion for Base-game
Fan Expansion
Medieval

Mechanics

Tile Placement

Community Tags

Description

--- Set in a robbery-plagued medieval province, players collect colored Key and Treasure Chest tokens by completing features to claim Treasure Tiles with benefits, royals, or risks like meeple loss. Key mechanics include: - *Token collection* Treasure Chest and Key tokens (Red, Green, Blue) acquired when completing Roads, Fields, Cities, or Cloisters with corresponding icons. - *Set matching* Pairing a Key and Treasure Chest of the same color unlocks a Treasure Tile. - *Reward variability* Treasure Tiles grant benefits, special Royal tiles for play, or disadvantages such as killing meeples. Many years ago, escalating robbery prompted peasants and royalty to conceal precious possessions from thieves and vagabonds, with locations lost to the grave amid a region brimming with unclaimed wealth—termed "spoils" by some. Discoverers may claim untold riches, though others face misfortune. Mechanically, Treasure Chest and Key tokens in three colors (Red, Green, Blue) are collected upon completing Roads, Fields, Cities, or Cloisters featuring those icons; acquiring both a Key and Chest of matching color yields a Treasure Tile offering benefits, special Royal tiles, or penalties like meeple elimination. ---