Expansion of
CarcassonneThe Constable (fan expansion for Carcassonne)
2-5
players
45
min
8+
age
Categories
Mechanics
Community Tags
Description
--- **TLDR** The Constable is a special meeple that removes enemy robbers from roads, denying points, and uniquely scores VPs at endgame based on connected cities, cloisters, and roads (23 words). Key mechanics include: - *Placement restriction* Can only be placed on roads already occupied by a robber (follower or wagon), removing it without scoring points for its owner. - *Chain reaction removal* Connecting to roads with robbers or builders removes them too, denying points; joining two constables does nothing. - *Endgame permanence* Remains on road until game end, with both players receiving full road points. - *Scoring bonus* Awards normal road VPs plus 1 per city tile connected (complete or incomplete) and +5 for cloisters; wells boost value highly. - *Special immunities/interactions* Unaffected by tower; eaten by dragon (returns dragon to volcano, ends its phase, reusable); blocks own faerie/builder placement. - *Exclusions* Roads with constable ignored for longest road and Robber Captain points. The Constable is a unique, non-follower meeple that each player starts with one in their stock, deployable solely on roads hosting an opponent's robber (standard follower or wagon), instantly removing it and preventing point scoring for that road segment. Expansions propagate: connecting such roads to others with robbers or builders triggers their removal without points, though constable-constable joins are inert. It persists board-permanently until endgame, where both affected players claim full standard road points, augmented uniquely for the constable's controller by 1 VP per tile in any adjoining cities (finished or unfinished) and +5 for cloisters, rendering wells exceptionally potent via multiple endpoints. Exempt from tower capture as a royal servant, it invites dragon predation—which repels the dragon to a volcano, halts its movement, and recycles the constable—while forbidding self-placement of faeries on its tiles or builders on its roads. Constable roads disqualify from longest road contests and Robber Captain valuations, enforcing strategic denial and late-game scoring pivots. ---