Expansion of
CarcassonneCarcassonne: Klöster in Deutschland
2-6
players
45
min
8+
age
Categories
Mechanics
Community Tags
Description
--- "Carcassonne: Die Klöster" is a mini-expansion for the Carcassonne base game, replacing monastery tiles with abbot mechanics for enhanced strategic scoring choices. Key mechanics include: - *Monastery tile replacement* Six new tiles illustrated with German monasteries (Kloster Andechs, Eberbach, Lorch, Kloster Maria Laach, Kloster Marienthal, Maulbronn) substitute base game monasteries. - *Monk placement* Standard option: place upright monk, scored and removed only when surrounded by eight tiles. - *Abbot placement* Alternative: lay figure sideways as abbot, which stays until game end, scoring one point for the monastery plus one per connected tile in extending rows and columns. - *Version variations* Multiple editions feature different monasteries (German, Dutch, Japanese) with identical rules but varying artwork. Carcassonne: Die Klöster, a mini-expansion first published for Easter 2014 as part of the Carcassonne series, allows players to replace the base game's monastery tiles with six new ones, each depicting a specific German monastery: Kloster Andechs, Eberbach, Lorch, Kloster Maria Laach, Kloster Marienthal, and Maulbronn. Upon placing such a tile, players choose between the traditional monk placement—scoring the figure only when the tile is fully surrounded by eight others—or laying the figure sideways to designate it as an abbot. Abbots remain in place through the game's end, then awarding points equal to one for the monastery itself plus one for each tile connected orthogonally in the rows and columns radiating outward. Multiple versions exist with artwork based on German, Dutch, or Japanese monasteries, but the rules remain unchanged across editions. ---