Carcassonne: Snakes and Ladders
2024

Expansion of

Carcassonne

Carcassonne: Snakes and Ladders

2-5

players

45

min

7+

age

Categories

Expansion for Base-game
City Building
Medieval
Territory Building

Mechanics

Area Majority / Influence
Map Addition
Pattern Recognition
Tile Placement

Community Tags

Description

--- **TLDR** "Snakes & Ladders" mini-expansion adds snakes and ladders to Carcassonne's scoreboard, altering meeple positions post-scoring for dynamic point progression (22 words). Key mechanics include: - *Specialized scoreboard* Sticker applied to existing scoreboard with ladders at fields 1, 16, 32 (bottoms) and snakes at 13, 31, 39, 48 (heads). - *Unchanged core gameplay* Players follow standard sequence: place land tile, place meeple, score points. - *Post-scoring movement* After scoring, meeples on ladder bottoms advance to ladder tops; those on snake heads slide to tail ends. - *Setup integration* Replace usual scoreboard; start all meeples at field 0. "Snakes & Ladders" is a mini-expansion for Carcassonne, implemented as a sticker for the scoreboard (applicable to back of existing or pre-stickered versions), transforming standard point tracking into a dynamic race with helpful ladders and perilous snakes. Setup involves using this modified scoreboard and placing each player's meeple at field 0, with no alterations to core gameplay—players continue placing land tiles, deploying meeples, and scoring as usual. The innovation lies in scoring resolution: after accumulating points and advancing meeples accordingly, special fields trigger movements—ladders at positions 1, 16, and 32 allow meeples at their bases (marked by persons) to climb directly to the tops, accelerating progress; conversely, snakes at 13, 31, 39, and 48 cause meeples at heads to be "eaten" and relocated to tail ends, regressing positions. This introduces variability, risk, and interaction in the points race without disrupting tile-laying or meeple placement mechanics. ---