Die Eroberer (fan Expansion for Carcassonne)
2005

Expansion of

Carcassonne

Die Eroberer (fan Expansion for Carcassonne)

2-5

players

45

min

8+

age

Categories

Expansion for Base-game
City Building
Fan Expansion
Medieval
Territory Building

Mechanics

Tile Placement

Community Tags

Description

--- <TLDR> Carcassonne expansion where power-hungry princes protect cities, build longer roads, conquer farms, and use occult powers, introducing field path, infinite crossing, oracle, siege, watch tower, ruin. </TLDR> Key mechanics include: - *Field path* New terrain feature for strategic field control. - *Infinite crossing* Allows extended road and path connections. - *Oracle* Introduces mystical prediction or influence elements. - *Siege* Mechanics for besieging and weakening opponent cities. - *Watch tower* Provides oversight and defensive advantages. - *Ruin* Represents destructive elements disrupting structures. <Initial summary> This Carcassonne expansion narrates the escalating ambitions of rival princes in Carcassonne, who become increasingly power-hungry and compete fiercely for dominion's crown. They innovate aggressively: fortifying their cities more robustly, undermining opponents' defenses, constructing longer roads, and claiming greater farms than predecessors. Defying their Christian cathedrals, they embrace occult powers, signaling a new dark age's dawn. The expansion integrates these thematic tensions through novel features—field path for enhanced field dynamics, infinite crossing for boundless connectivity, oracle for prophetic or supernatural interventions, siege for direct assaults on rival holdings, watch tower for vigilant surveillance and control, and ruin for catastrophic disruptions—deepening strategic layers of protection, expansion, and subversion in gameplay. </Initial summary> ---