Expansion of
CarcassonneCarcassonne: The Signposts
2-5
players
45
min
7+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> Carcassonne: The Signposts is a 12-tile expansion adding scoring signposts to roads that match adjacent tiles for tiered points based on variety, plus end-game unfinished road bonuses. </TLDR> Key mechanics include: - *Signpost tiles* 12 tiles for mixing with base game, each with road segments and two of three signposts (left turn, right turn, straight path). - *Road scoring integration* When a road with signpost is scored, check next adjacent tile per signpost; matching road segment (e.g., right turn matches any right turn) scores the signpost. - *Tiered signpost points* Sole type scored: 1 point each; two types: 2 points each; three types: 3 points each. - *End-game evaluation* Each signpost on unfinished roads pointing correctly (matching adjacent) worth 1 point. <Initial summary> Carcassonne: The Signposts is a compact 12-tile expansion designed to integrate seamlessly with the Carcassonne base game, introducing signposts as a novel scoring element on roads. Each tile prominently features one or more road segments alongside two instances of the three possible signpost types—left turn, right turn, or straight path—adding directional prediction to road-building. Scoring activates specifically when a road containing signposts reaches completion: for every signpost, players examine the immediately adjacent tile in the indicated direction, awarding points if that tile's road segment aligns precisely with the signpost's instruction (for instance, a right-turn signpost succeeds against any right-turn road on the adjacent tile, irrespective of additional segments). This mechanic layers risk-reward onto traditional road closure, as signpost viability hinges on future tile placements. Point values scale dynamically by diversity among scored signposts in that instance: uniformity in one type yields 1 point per signpost; scoring two types elevates each to 2 points; achieving all three types maximizes at 3 points each, incentivizing varied signpost presence on scored roads. Complementing mid-game tension, the expansion extends scoring to game's end, granting 1 point per signpost on unfinished roads that correctly anticipates its adjacent tile's path, thus rewarding strategic foresight across incomplete networks without punishing open-ended play. ---