Expansion of
CarcassonneCarcassonne: The Peasant Revolts
2-6
players
7+
age
Categories
Mechanics
Community Tags
Description
--- **TLDR** Carcassonne Peasant Revolts mini-expansion features revolt tiles targeting cities, roads, or monasteries; players protect meeples at point costs or lose unprotected ones, with revolts passing unaffected players. (24 words) Key mechanics include: - *Revolt tiles* 9 of 12 tiles (5 cities, 4 roads, 3 monasteries) shuffled into game; drawing one triggers immediate revolt check. - *Meeple vulnerability* Unprotected meeples on matching feature (city/road/monastery) return to supply; protected ones score 2 points each and stay. - *Revolt chain* If drawer unaffected (no losses), revolt passes leftward to next player until someone loses meeples or all pass. - *Protection option* Pay 4 points to protect newly placed meeple (lay down); or 2 points to protect existing meeple if none placed. - *Scoring integration* Protected meeples treated normally at feature completion, returned upright (unprotected); farmers immune; only hit players score protections. Carcassonne - Die Bauernaufstände (Peasant Revolts) is a mini-expansion for the base Carcassonne game, introducing 12 new land tiles (9 used per game after removing 3 unseen) featuring diamond symbols for revolts in cities (5 tiles), roads (4), or monasteries (3). When a player draws a revolt tile, they place it aside and check their meeples on the symbolized feature: unprotected ones are immediately returned to supply, ending the revolt, while each protected meeple scores 2 points and remains protected. If unaffected (no unprotected meeples on feature or all protected), the revolt propagates to the player on their left, repeating the check sequentially until a player loses at least one meeple or all players are unaffected, after which the tile is placed normally. Protection is optional: placing a meeple on the revolt tile allows laying it down (joining farmers) for 4 points (moving score marker back, allowing negatives); alternatively, without placing, protect one existing meeple for 2 points. Protected (laid-down) meeples score 2 points per hit revolt on their feature, are immune until feature scores (treated as normal then, returned upright/unprotected), and farmers remain unaffected. Combines with base rules and other expansions at players' risk, emphasizing strategic protection decisions to safeguard meeples or redirect revolts onto opponents. ---