The Lord of the Rings: The Card Game
2011

The Lord of the Rings: The Card Game

1-2

players

60

min

13+

age

Categories

Adventure
Card Game
Collectible Components
Fantasy
Novel-based

Mechanics

Cooperative Game
Deck Construction
Events
Hand Management
Player Elimination

Community Tags

Description

The Lord of the Rings: The Card Game is a cooperative Living Card Game where players use heroes and decks to quest and battle in Middle-earth scenarios, balancing progress against growing threats. Key mechanics include: - *Cooperative scenario completion* Players team up with up to three heroes each to fulfill scenario objectives. - *Hero and ally actions* Deploy exhausted heroes and allies to quest for progress or fight engaging enemies. - *Prioritization dilemmas* Limited options force choices between advancing scenarios (empowering enemies) or neutralizing threats (halting progress). - *Deck construction* Utilize four pre-constructed decks or build custom ones with allies, events, and attachments. - *Expansions and content* Campaign Expansions add scenarios; Hero Expansions add heroes/cards; Saga Expansions enable book-following campaigns with lasting consequences; older Deluxe (two heroes, three quests, player cards) and Adventure Packs (one hero, one quest, few cards). - *Setting flexibility* Original scenarios in the 17-year gap post-Bilbo's birthday; Saga follows Hobbit/LOTR events. The Lord of the Rings: The Card Game is a cooperative adventure Living Card Game set in Tolkien's Middle-earth, where players select up to three heroes (like Aragorn, Legolas, Gimli, Denethor, Éowyn from the core set's twelve) and build decks of allies, events, and attachments to tackle scenarios. Each round involves committing exhausted heroes and allies to questing—advancing the scenario but strengthening enemies—or combating engaged foes, creating tense trade-offs as resources dwindle. The core set provides three scenarios and four pre-constructed decks, with players able to customize for strategy. Over ten years of expansions include Campaign and Hero sets for new scenarios/heroes/cards, plus re-released Saga campaigns tracing book events with persistent choices. Most scenarios craft original tales between Bilbo's 111th birthday and Frodo's departure, fostering player-driven adventures.

Expansions (153)