The Lord of the Rings: The Card Game – Khazad-dûm
2011

The Lord of the Rings: The Card Game – Khazad-dûm

1-2

players

60

min

14+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Novel-based

Mechanics

Cooperative Game
Hand Management
Variable Player Powers

Community Tags

Description

--- <TLDR>Khazad-dûm, first deluxe expansion for The Lord of the Rings: The Card Game, adds 165 cards, three new scenarios, and nine encounter sets in the Dwarven realm.</TLDR> Key mechanics include: - *Player cards expansion* Includes heroes, allies, attachments, and events, with three copies each of 165 total new cards. - *Encounter sets introduction* Nine all-new sets forming encounter decks for three unique scenarios in Khazad-dûm's dark tunnels. - *Thematic immersion* Features goblins, pits leading to fouler ancient creatures, expanding beyond Core Set encounters. - *Cycle dependency* Essential for playing subsequent Dwarrowdelf Cycle Adventure Packs' scenarios. Khazad-dûm serves as the inaugural deluxe expansion for The Lord of the Rings: The Card Game, delivering 165 new cards—including three copies each of player cards such as heroes, allies, attachments, and events—while transporting players to the ancient Dwarven realm. This expansion enriches the game's Middle-earth exploration with perilous dark tunnels swarming with goblins and treacherous pits concealing older, fouler entities beyond typical Orcs and Trolls. It introduces nine distinct encounter sets, which combine per rules into encounter decks supporting the three included scenarios, fundamentally broadening the existing gameplay. Notably, these new encounter sets are prerequisites for the scenarios in the following Dwarrowdelf Cycle of Adventure Packs. ---

Expansions (13)