Expansion of
The Lord of the Rings: The Card GameThe Lord of the Rings: The Card Game – Escape from Mount Gram
1-2
players
60
min
13+
age
Categories
Mechanics
Community Tags
Description
--- "Escape from Mount Gram" is a thrilling prison break scenario in The Lord of the Rings: The Card Game's Angmar Awakened cycle, featuring goblin captivity and daring escapes. Key mechanics include: - *Prison break scenario* Players lead heroes and Rangers in a dramatic escape from Mount Gram's goblin stronghold. - *New Lore hero* Introduces a specialized hero for the Lore sphere. - *Sphere-themed player cards* Nine cards (three copies each): Leadership for direct enemy action, Tactics with Ent support, Spirit side quest, and Lore for encounter deck/victory display manipulation. Escape from Mount Gram, the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game, immerses players in a dark, tangled goblin lair inspired by Tolkien's The Hobbit. Goblins of Mount Gram, corrupted by ancient evils, capture Rangers and heroes, prompting players to orchestrate a bold prison break in a new, wild scenario. The pack delivers a new Lore sphere hero and three copies each of nine player cards, thematically distributed: Leadership cards promote aggressive enemy engagement, Tactics cards bolster Ent allies, Spirit introduces a novel side quest, and Lore cards enable strategic control over the encounter deck and victory display, enhancing tactical depth in cooperative play. ---