The Lord of the Rings: The Card Game – Nightmare Deck: Passage Through Mirkwood
2013

The Lord of the Rings: The Card Game – Nightmare Deck: Passage Through Mirkwood

1-2

players

60

min

13+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Novel-based

Mechanics

Cooperative Game
Hand Management
Variable Player Powers

Community Tags

Description

"Nightmare Decks" transform familiar scenarios in The Lord of the Rings: The Card Game into challenging Nightmare Mode experiences with deadlier threats. Key mechanics include: - *Encounter deck overhaul* Introduces 20 new alternate encounter cards to reshape original scenario decks. - *Card removal instructions* Nightmare Mode card specifies which older cards to remove from the setup. - *Additional rules* Provides a card with new game rules to heighten difficulty. - *Enhanced challenges* Features deadlier enemies, darker locations, and terrifying surprises for nightmarish twists. - *Availability model* Debuted in FFG's Game Night Kits for retail, later offered as print-on-demand. Nightmare Decks for The Lord of the Rings: The Card Game enable players to revisit favored scenarios through an intensified Nightmare Mode, incorporating deadlier enemies, darker locations, and more terrifying surprises. Each deck supplies twenty new encounter cards designed to integrate with the corresponding original quest, alongside a Nightmare Mode card detailing the removal of specific older cards from the setup and an additional card outlining new rules. This reconfiguration crafts a nightmarish reinterpretation of known territory, introducing unexpected twists that keep players engaged. Initially released via Fantasy Flight Games' Game Night Kits for retail outlets, these decks later became available as print-on-demand products.