The Lord of the Rings: The Card Game – Beneath the Sands
2017

The Lord of the Rings: The Card Game – Beneath the Sands

1-2

players

60

min

13+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Novel-based

Mechanics

Cooperative Game
Hand Management
Variable Player Powers

Community Tags

Description

"Beneath the Sands" is a Lord of the Rings LCG Adventure Pack emphasizing maze exploration amid Harad's perils, with spider tunnels, time-sensitive rescues, and progress-loss rules. (23 words) Key mechanics include: - *Maze navigation* Heroes crawl through cobweb-choked tunnels, blocked passages, and face deadly spiders in a labyrinthine underground scenario. - *Scenario-specific rules* Squander progress if off-track, even with successful quests, heightening the trapped-in-a-maze feel. - *Questing and exploration focus* Balances clever attentiveness against time pressure to rescue spider victims still potentially alive. - *Haradrim threats* Encounters jungles, beasts, Orcs, Wargs, desert dehydration, sun, and hidden predators. - *Player aids* Includes new Scout hero and twenty-seven player cards (three copies each of nine cards) for pathfinding. Beneath the Sands, the third Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, thrusts Middle-earth's greatest heroes into Harad's hostile landscapes—jungles with lairing beasts, Mordor-sent Orcs and Wargs, deadly deserts risking dehydration and sunstroke, plus hidden predators. Discovering giant spiders dragging victims under dunes, players investigate by entering spider tunnels, navigating a complex scenario of darkness-clogged cobwebs, obstructions, and lethal arachnids. Urgency mounts as victims may survive, demanding precise questing to avoid permanent disorientation. Unique rules penalize deviations by nullifying advances despite successes, intensifying entrapment and exploration demands. The pack bolsters decks with a new Scout hero and 27 player cards (three copies of nine distinct ones) to realign or pioneer routes through peril.