Expansion of
The Lord of the Rings: The Card GameThe Lord of the Rings: The Card Game – The Dungeons of Cirith Gurat
1-2
players
60
min
13+
age
Categories
Mechanics
Community Tags
Description
"The Dungeons of Cirith Gurat" is a 60-card Adventure Pack for The Lord of the Rings: The Card Game, blending a Haradrim prison rescue scenario with combat-focused player cards. Key mechanics include: - *Expansion cards* Sixty cards, including a new Lore hero and three copies each of player cards like Weapons, Warriors, and events. - *Scenario progression* Heroes infiltrate Cirith Gurat's "Iron Pass" prison to free Haradrim tribesmen held by Orc jailors. - *Narrative integration* Builds on prior Haradrim adventures involving deserts, Mûmakil, Orcs, spiders, and caravan ambushes. - *Ally assistance* Features support from Kahliel and his Haradrim band for survival and battles. - *Combat emphasis* Player cards equip heroes to fight Orc jailors and pursuers during escape. The Dungeons of Cirith Gurat, the fifth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, delivers sixty cards—including a new Lore hero and three copies of each player card—set in the hostile Harad realm. Heroes, far from home, have endured deserts, tamed Mûmakil, evaded Orcs on Wargs, navigated spider dens, and ambushed a tithe caravan for Mordor, forging alliances with Kahliel's Haradrim band through shared jungle and desert perils. The core scenario thrusts players deep into the Dark Lord's prison at Cirith Gurat's "Iron Pass" to liberate Kahliel's imprisoned tribesmen, demanding fierce combat against Orc jailors and pursuers. Supporting player cards provide essential Weapons, Warriors, and events to facilitate prison breaks and escapes, enhancing preparedness for ensuing battles.