Expansion of
The Lord of the Rings: The Card GameThe Lord of the Rings: The Card Game – The City of Corsairs
1-2
players
60
min
13+
age
Categories
Mechanics
Community Tags
Description
--- "The City of Corsairs" concludes the Dream-chaser cycle with a naval assault on Umbar to reclaim a stolen Númenorean artifact from empowered Corsairs. Key mechanics include: - *New scenario* Players board the Dream-chaser to navigate Umbar's waters, battle Corsair ships, and pursue the artifact on land. - *Dual encounter sets* Heightened Corsair threats with corrupting artifact powers. - *Cooperative play* Supports up to four players (solo or with three friends) using decks with up to three heroes and numerous allies. - *New Gondor cards* Includes Prince Imrahil as a Tactics hero and various allies for battle readiness. The City of Corsairs serves as the climactic finale to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings: The Card Game, featuring a challenging new scenario where players board the Dream-chaser ship one final time to sail toward Umbar and settle scores with the Corsairs. The adventure demands navigating treacherous coastal waters, combating fleets of deadly Corsair vessels—including dromunds and oar-driven ships with black sails—and infiltrating land to recover a stolen Númenorean artifact now granting the enemy strange, corrupting power. Two innovative encounter sets amplify the peril, making Corsairs more formidable in their home territory. Players engage cooperatively with up to three companions, constructing decks bolstered by up to three heroes and a multitude of allies, enhanced by fresh Gondor-themed options such as a cadre of allies and the renowned Prince Imrahil as a battle-hardened Tactics hero. ---