Summoner Wars: Master Set
2-4
players
60
min
9+
age
Categories
Mechanics
Community Tags
Description
**Summoner Wars** is a fast-playing, action-packed card game for 2-4 players where Summoners lead factions using magic and summons to conquer Itharia by slaying the enemy Summoner. Key mechanics include: - *Faction selection* Choose from six unique factions (Shadow Elves, Benders, Vargath, Sand Goblins, Deep Dwarves, Swamp Orcs) with distinct abilities like darkness concealment, troop turning, lightning, trickery, geomancy, and vine snaring. - *Summoning warriors* Harness Summoning Stones to call hordes of race-specific warriors to the battlefield. - *Spellcasting* Wield magic to freeze foes, drain power, summon fire rains, bolster forces, and cut down enemies. - *Deck-building strategy* Shape deck composition for strategic card use in combat. - *Tactical battlefield control* Summon stone walls for protection and portals; launch surging waves of forces. - *Victory condition* Defeat the opposing Summoner through combined wizardry and generalship. Summoner Wars is a fast-playing, action-packed card game for 2-4 players set on the war-torn planet Itharia, where players embody Summoners—powerful beings who harness mysterious Summoning Stones to lead their race in a struggle for supremacy. As both mage and general, players wield devastating magic, including freezing enemies, draining power, raining fire from the heavens, and summoning hordes of warriors to clash on the battlefield. The Master Set introduces six complete, distinct factions: Shadow Elves (conceal plans in darkness), Benders (turn enemy troops against them), Vargath (mountainous goatfolk calling lightning), Sand Goblins (malicious trickery), Deep Dwarves (geomancy control), and Swamp Orcs (vine-snaring hacks). Strategy defines deck composition and card usage, while tactics dictate battlefield effectiveness—summoning protective stone walls as portals, surging forces against foes, and casting spells to bolster allies or eliminate threats. Victory demands clever integration of magic and maneuvers to slay the opponent's Summoner.