Summoner Wars: Cave Goblins – Second Summoner
2013

Summoner Wars: Cave Goblins – Second Summoner

2-4

players

30

min

9+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Fighting

Mechanics

Dice Rolling
Grid Movement
Hand Management
Variable Player Powers

Community Tags

Description

--- "Summoner Wars: Cave Goblins Second Summoner" deck led by Frick features a complete faction for the game, compatible with other Cave Goblin cards. (18 words) Key mechanics include: - *Full faction deck* Contains Summoner Frick, setup card, Champions (Dibs, Smeege, The Feeder), Commons (Runts, Clingers, Oafs), Walls, and Events (Throw Rocks, Join the Horde, Hordes of Rabble). - *Stand-alone play* Functions independently but requires Summoner Wars Master Set or Starter Set. - *Card compatibility* Commons and Champions interchangeable with those from Guild Dwarf vs. Cave Goblins starter set and Grungor's Charge reinforcement pack. - *Total 35 cards* Including 1 Summoner Reference Card. The Cave Goblins Second Summoner deck introduces Frick as the leader of fringe Itharian monsters in Summoner Wars, providing a complete, self-contained faction deck with its own Summoner, setup card, three unique Champions (Dibs, Smeege, The Feeder), three types of Commons (6 each of Runts, Clingers, Oafs), three Wall cards, and nine Event cards (3 each of Throw Rocks, Join the Horde, Hordes of Rabble), plus a Summoner Reference Card, totaling 35 cards. It requires a Summoner Wars Master Set or Starter Set to play and allows mixing Commons and Champions with cards from the Guild Dwarf vs. Cave Goblins starter set and Grungor's Charge reinforcement pack. ---