Summoner Wars: Mercenaries – Second Summoner
2016

Summoner Wars: Mercenaries – Second Summoner

2-4

players

60

min

9+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Fighting

Mechanics

Dice Rolling
Grid Movement
Hand Management
Variable Player Powers

Community Tags

Description

--- Summoner Wars' Mercenaries Second Summoner deck introduces Farrah Oathbreaker, delivering a complete faction expansion with diverse units and events. Requires Master or Starter Set. (20 words) Key mechanics include: - *Summoner leadership* Farrah Oathbreaker directs the Mercenaries faction. - *Champion units* Khan Carne, Mingle, and Lukestor provide elite capabilities. - *Common units* Three each of Heavy Knights, Lurkers, Changelings, Invaders, Rune Smiths, and Augurs for core summoning. - *Event cards* Band Together (x3), Inside Information (x2), Undercover Agent (x2), Disguise (x2) for tactical plays. - *Support elements* Walls (x3), reference cards, Faction Symbol Rules, and Deck Building Rules for setup and play. The Summoner Wars Mercenaries Second Summoner deck integrates Farrah Oathbreaker as the faction's Summoner, marking the mercenaries' invasion into existing ranks. This standalone full faction deck encompasses a setup card, three Champions—Khan Carne, Mingle, and Lukestor—along with three copies each of six Common units: Heavy Knights, Lurkers, Changelings, Invaders, Rune Smiths, and Augurs. It features Event cards including three Band Together, two Inside Information, two Undercover Agent, and two Disguise, plus three Wall cards, a Summoner Reference Card, Faction Symbol Rules Card, and Deck Building Rules Card. Compatible only with a Summoner Wars Master Set or Starter Set, it enables comprehensive gameplay within the established system. ---