Summoner Wars: Sand Goblins – Second Summoner
2016

Summoner Wars: Sand Goblins – Second Summoner

2-4

players

60

min

9+

age

Categories

Expansion for Base-game
Card Game
Fantasy
Fighting

Mechanics

Dice Rolling
Grid Movement
Hand Management
Variable Player Powers

Community Tags

Description

--- "Summoner Wars: Sand Goblins Second Summoner" introduces Scraven as a new leader for Sand Goblins, offering a complete faction deck expandable with the Master or Starter Set. Key mechanics include: - *Summoner leadership* Scraven gathers and commands a crew of Sand Goblins in battles. - *Champion units* Cyrus, Sand Drake, and Dinky provide elite combat capabilities. - *Common units* 7 Hunters, 6 Flingers, and 5 Wraiths form the core forces. - *Event cards* 2 Barrage, 2 Bloodthirsty, 2 Send Out, 1 Sand Blast, 1 Strong Wind, and 1 Thrust enable tactical plays. - *Support elements* 3 Wall Cards, 1 Summoner Reference Card, and 1 Event Abilities Rules Card facilitate setup and rules reference. The Sand Goblins Second Summoner deck for Summoner Wars features Scraven as the Summoner, accompanied by a full faction array including champions Cyrus, Sand Drake, and Dinky; common units of 7 Hunters, 6 Flingers, and 5 Wraiths; event cards such as 2 Barrage, 2 Bloodthirsty, 2 Send Out, 1 Sand Blast, 1 Strong Wind, and 1 Thrust; plus 3 Wall Cards, 1 Summoner Reference Card, and 1 Event Abilities Rules Card. This deck requires a Summoner Wars Master Set or Starter Set and includes a set-up card, enabling players to deploy an esteemed leader gathering a new crew of Sand Goblins in strategic summoner battles. ---