Arkham Horror: The Card Game
2016

Arkham Horror: The Card Game

1-2

players

120

min

14+

age

Categories

Adventure
Card Game
Collectible Components
Exploration
Horror

Mechanics

Action Points
Area Movement
Communication Limits
Cooperative Game
Deck Construction

Community Tags

Description

--- **Arkham Horror: The Card Game** is a cooperative Living Card Game blending RPG and card mechanics in Lovecraftian horror. Key mechanics include: - *Custom deck-building* Players construct decks reflecting personal strengths, talents, and flaws (e.g., Necronomicon hauntings, cover-ups, scars). - *Campaign-based play* Adventures form ongoing campaigns with persistent consequences like sanity loss, scars, landscape changes (e.g., burning buildings), and experience gains. - *Cooperative investigation* 1-4 players (two Core Sets for four) unravel mysteries involving cultists, rituals, haunted houses, creatures, and Ancient Ones. - *Consequential choices* Actions impact future scenarios, straining sanity and altering Arkham's world. Arkham Horror: The Card Game is a Living Card Game that blurs RPG and card game boundaries, immersing 1-4 players (requiring two Core Sets for four) as flawed investigators in Lovecraftian Arkham. Custom decks embody talents and weaknesses—such as Necronomicon echoes, compelled cover-ups, or cult scars—serving as resources to confront cultists, foul rituals, haunted houses, strange creatures, and encroaching Ancient Ones. Unlike standalone adventures, gameplay centers on interconnected campaigns where choices yield lasting repercussions: physical/mental scars, sanity erosion, environmental alterations like incinerated buildings, and earned experience for future preparedness, deepening the horror of unraveling cosmic mysteries. ---

Expansions (116)