Arkham Horror: The Card Game – In The Clutches of Chaos: Mythos Pack
2019

Arkham Horror: The Card Game – In The Clutches of Chaos: Mythos Pack

1-2

players

120

min

14+

age

Categories

Expansion for Base-game
Adventure
Card Game
Collectible Components
Fantasy

Mechanics

Action Points
Cooperative Game
Deck, Bag, and Pool Building
Hand Management
Role Playing

Community Tags

Description

"In the Clutches of Chaos" is a Mythos Pack for Arkham Horror: The Card Game, emphasizing breach management over standard doom accrual to avert Arkham's madness. Key mechanics include: - *Altered doom accrual* Doom builds through incursions rather than the usual rate. - *Breach placement* Breaches, marked by resource tokens, accumulate at various locations. - *Incursion triggers* Sufficient breaches at a location cause an incursion, adding doom and spreading breaches to connected locations. - *Breach removal* Players activate location action abilities to remove breaches and prevent incursions. - *Reality rifts* Uncontrolled breaches lead to spreading chaos and potential overwhelm. In the Clutches of Chaos, the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game, continues the narrative post-Union and Disillusion with Arkham's decay accelerating: reality breaches tear through Earth, discordant pipe melodies echo streets, citizens barricade homes, and investigators patrol desperately for solutions. Mechanically, it diverges from typical doom accumulation by using resource-token-marked breaches at locations; when thresholds are met, incursions erupt, infusing doom locally while propagating breaches to adjacent sites, risking rifts and madness. Players must proactively clear breaches via location-specific action abilities to maintain control, as failure cascades into overwhelming chaos threatening Arkham's fall.