Expansion of
Arkham Horror: The Card GameArkham Horror: The Card Game – Union and Disillusion: Mythos Pack
1-2
players
120
min
14+
age
Categories
Mechanics
Community Tags
Description
--- **Union and Disillusion**, the fourth Mythos Pack in *The Circle Undone* cycle for *Arkham Horror: The Card Game*, challenges players with perilous exploration amid eldritch threats. Key mechanics include: - *Circle action ability* Players can light or douse braziers to manipulate the environment. - *Mist management* Lighting braziers pushes back heavy mist for deeper island exploration. - *Ritual risk* Actions aiding exploration may advance a dark ritual, heightening chaos. - *Exploration decisions* Navigate Unvisited Isle's foggy shores, spectral phenomena, and ghostly oversight while seeking missing souls. *Union and Disillusion* continues the narrative post-*For the Greater Good*, sending investigators to the Miskatonic River's Unvisited Isle between bridges to find four souls missing from a Silver Twilight Lodge event. The barren, foggy island features judging ghostly birds and a rising pillar of spectral energy amid spiraling otherworldly mist. Investigators row silently to avoid notice, then use the new Circle action to light or douse scattered braziers: lighting repels mist for further access but risks completing an ongoing ritual. The core tension lies in exploring without tipping Arkham into chaos under battling dark forces. ---