Munchkin
2001

Munchkin

3-6

players

120

min

12+

age

Categories

Card Game
Fantasy
Fighting
Humor

Mechanics

Hand Management
Race
Take That
Variable Player Powers

Community Tags

Description

--- Munchkin is a satirical, competitive card game parodying RPG tropes where players race from level 1 to 10 by battling monsters, acquiring treasures, and backstabbing opponents. Key mechanics include: - *Level progression* Players start at level 1; first to reach level 10 wins by defeating monsters for levels and treasures. - *Encounter cards* Players "kick down the door" to draw monsters, battling them using levels, weapons, powers, or fleeing; failure causes "bad stuff" like losing levels/treasure. - *Treasure cards* Provide magic items, classes (affecting playable cards), and equipment with humorous names like Horny Helmet or Chainsaw of Bloody Dismemberment. - *Player interference* Others can help or hinder by adding monsters or aiding in combat. - *Character classes* Acquired during play, influencing card usability. Munchkin, designed by Steve Jackson and illustrated by John Kovalic, is an award-winning, fast-playing satirical card game capturing dungeon-delving essence without roleplaying. Players compete to slaughter monsters—from Potted Plant to Plutonium Dragon—grab absurd magic items, backstab friends, steal gear, and escape with treasure. Starting at level 1, the first to level 10 wins via two card types: encounters (primarily monsters battled with accumulated levels, weapons, and powers) and treasures (boosting capabilities). Turns involve drawing encounters to fight or flee; victories yield treasures and levels, defeats impose penalties. Opponents exacerbate challenges by piling on monsters. A 2010 rules overhaul modified cards like reinstating a toned-down Kneepads of Allure. Part of an extensive series with sequels, related games like Munchkin Quest, expansions, and past online support. ---

Expansions (23)

Added by

Joost