Expansion of
ScytheScythe: The Wind Gambit
1-7
players
140
min
14+
age
Categories
Mechanics
Community Tags
Description
--- **Scythe: The Wind Gambit** expands *Scythe* with airships and resolutions for innovative aerial combat and variable endgames. Key mechanics include: - *Airships* New faction-specific miniatures (1 per faction; 16 tiles) that function as unique units, never controlling territories, movable via Move actions ignoring rivers/lakes, each with identical random aggressive and passive ability combo. - *Resolutions* 8 tiles replacing standard end-game trigger (6th star); selected tile dictates when and how games conclude. - *Modular play* Both modules combinable or separate, compatible with any player count, base game, or other expansions. Scythe: The Wind Gambit is an expansion for Scythe set in a world where Eastern Europan airships enable sky dominance amid factional rivalries, prompting annual leader gatherings for peaceful resolutions. It introduces two independent modules: Airships, featuring one miniature per faction and 16 tiles for a novel unit type distinct from mechs, characters, or workers—incapable of territory control, freely navigable over rivers/lakes via Move actions, and equipped with uniform random pairings of one aggressive and one passive ability across all players; and Resolutions, with 8 tiles that supplant the base game's sixth-star end trigger, instead using a game-specific tile to define conclusion timing and conditions. These enhance strategic depth in empire expansion through technology and confrontation. ---