Scythe
2016

Scythe

1-5

players

115

min

Categories

Economic
Fighting
Science Fiction
Territory Building

Mechanics

Area Majority / Influence
Card Play Conflict Resolution
Contracts
End Game Bonuses
Force Commitment

Community Tags

Description

"Scythe" is an asymmetrical engine-building game in 1920s alternate-history Europa, blending farming, war, and mechs as factions compete for resources and territory around The Factory. Key mechanics include: - *Engine-building* Players upgrade actions, build structures, enlist recruits, activate mechs, and expand for efficiency and momentum. - *Asymmetrical factions* Five unique factions start with distinct resources, locations, combat acumen, popularity, power, coins, and hidden goals. - *Action selection* Streamlined mechanism without rounds or phases ensures brisk pace and minimal downtime. - *Resource and territory control* Conquer land, reap resources, gain villagers to drive progress and fortunes. - *Deterministic combat* Choice-driven with no randomness or player elimination; direct conflict optional. - *Minimal luck* Encounter cards offer player choices to mitigate variability. Scythe is an engine-building board game set in a 1920s alternate-history Eastern Europe amid post-war unrest, where the capitalistic Factory's closure sparks factional rivalry. Players lead one of five asymmetrical factions, calibrated with unique starting resources (power, coins, combat acumen, popularity), fixed positions, and hidden objectives, to claim stakes around The Factory through conquering territory, enlisting recruits, reaping resources, gaining villagers, building structures, and activating monstrous mechs. A streamlined action-selection system eliminates rounds and phases for brisk gameplay and low downtime, emphasizing player agency with optional direct conflict but no elimination. Luck is minimized via choosable encounter cards from explored lands and fully deterministic combat based on decisions. Pervasive engine-building fosters momentum—upgrading actions for efficiency, structures for map advantages, recruits for character boosts, mechs for deterrence, and expansion for greater resource yields—ensuring varied, progressive experiences even with repeated factions.

Expansions (16)