Race for the Galaxy: The Gathering Storm
2008

Race for the Galaxy: The Gathering Storm

1-5

players

60

min

12+

age

Categories

Expansion for Base-game
Card Game
Civilization
Economic
Science Fiction

Mechanics

Hand Management
Simultaneous Action Selection
Variable Phase Order
Variable Player Powers

Community Tags

Description

"The Gathering Storm" is the first expansion for Race for the Galaxy, introducing new cards, goals, 5-player support, solitaire play, drafting rules, and blank cards for customization. Key mechanics include: - *New cards* Four start worlds, three 6-cost developments, two other developments (plus duplicate), five military worlds, six non-military worlds (including gambling world replacement). - *Goals system* 'First Goals' award 3 extra VP to the first achiever; 'Most Goals' reward the leader in developments, military, or specific worlds. - *5-player expansion* Extra player cards and VP chips. - *Solitaire mode* Robot template, dice, and chits for single-player. - *Drafting rules* Alternative play for 2-3 players. - *Customization* Blank cards for player-made content. The Gathering Storm expands Race for the Galaxy as its inaugural expansion, enhancing gameplay with diverse new cards—four start worlds, three high-cost (6) developments, two additional developments (including one duplicate), five military worlds, and six non-military worlds featuring a gambling world replacement. It introduces competitive goals: 'First Goals' granting 3 extra victory points (VP) to the initial achiever of objectives, and 'Most Goals' rewarding the player dominating in developments, military strength, or designated world types. Support for a fifth player comes via an additional set of player cards and VP chips, while solitaire play is enabled through a robot template, dice, and chits. Drafting rules offer a fresh variant for 2-3 players, and blank cards empower custom card creation, providing multifaceted depth to strategic empire-building.

Expansions (2)