Race for the Galaxy: Rebel vs Imperium
2009

Race for the Galaxy: Rebel vs Imperium

1-6

players

60

min

12+

age

Categories

Expansion for Base-game
Card Game
Civilization
Economic
Science Fiction

Mechanics

Hand Management
Simultaneous Action Selection
Variable Player Powers

Community Tags

Description

--- "Race for the Galaxy: Rebel vs. Imperium" is the second expansion intensifying Rebel-Imperium conflict with conquest mechanics, expanded player support, new worlds, and scenarios for heightened interaction. Key mechanics include: - *Takeover rules* Players conquer opponents' military worlds, with immunity for those avoiding specific cards. - *Mix and Match Explore* Combines explore cards with hand before discarding. - *Expanded player support* Adds a player for 6-player games with first expansion; drafting for 2-5 players. - *New start worlds* Three additions bring total to 12, offering military or non-military starts. - *New goals and scenarios* Includes fresh objectives and a 2-player Rebel vs. Imperium scenario. Race for the Galaxy: Rebel vs. Imperium, the second expansion, delves into Rebel-Imperium tensions, building on the optional yet recommended first expansion, The Gathering Storm, which adds solo play. It boosts player interaction via takeover rules enabling conquest of opponents' military tableau worlds—unless players forgo certain cards for immunity. A "Mix and Match Explore" power lets players merge explore cards into their hand pre-discard. Three new start worlds expand options to 12 total, supporting military or non-military beginnings. New goals enhance strategic depth, while an extra player aid enables 6-player games with the first expansion and extends drafting to 2-5 players (from 2-3). A dedicated 2-player Rebel vs. Imperium scenario rounds out the content. ---

Expansions (1)