Magic: The Gathering – Onslaught
2002

Magic: The Gathering – Onslaught

2

players

20

min

13+

age

Categories

Card Game
Collectible Components
Expansion for Base-game
Fantasy
Fighting

Mechanics

Hand Management

Community Tags

Description

--- "**Onslaught**" is a 350-card Magic: The Gathering set where creature types like Clerics, Soldiers, Birds, Wizards, Zombies, Goblins, Beasts, Elves, and Illusions shape gameplay, featuring Morph, Fear, Chain Spells, and Cycling. Key mechanics include: - *Creature Types Matter Cards* Highlight specific types—Clerics, Soldiers, Birds, Wizards, Zombies, Goblins, Beasts, Elves, Illusions—defining the game's world. - *Morph* A powerful mechanic enabling hidden creature deployment. - *Fear* Introduces dread-inducing effects on creatures. - *Chain Spells* Allow cascading spell effects. - *Cycling* Returns from Urza's Saga for card filtering and discard utility. Onslaught is a black-bordered, 350-card Magic: The Gathering expansion set with randomly inserted foil premium cards, centered on confronting the Cabal and a fearsome master illusionist. Creature types—Clerics, Soldiers, Birds, Wizards, Zombies, Goblins, Beasts, Elves, and Illusions—profoundly influence strategies and interactions. It introduces or revisits potent mechanics like Morph for disguised plays, “Creature Types Matter” cards that synergize with tribal themes, Fear to evade blockers, Chain Spells for linked activations, and Cycling for adaptive hand management, creating a complex ecosystem of tribal synergy, deception, and resource recursion. ---