Magic: The Gathering
1993

Magic: The Gathering

2-6

players

20

min

12+

age

Categories

Card Game
Collectible Components
Fantasy
Fighting

Mechanics

Betting and Bluffing
Closed Drafting
Deck Construction
Hand Management
Income

Community Tags

Description

--- <TLDR> Magic: The Gathering, the original CCG, involves planeswalkers building decks from 25,000+ cards to duel and reduce opponents' life to zero via strategic spell play. </TLDR> Key mechanics include: - *Deck construction* Players select cards from over 25,000 unique ones, categorized as common, uncommon, rare, and mythic rare, prior to duels. - *Mana system* Lands generate colored mana required to cast spells. - *Card types* Spells include permanents (creatures, artifacts, enchantments) that persist and one-time effects. - *Turn-based play* Players draw cards randomly, strategize plays, and use "the stack" for reactive interactions. - *Win condition* Reduce opponent's life total to zero or meet alternative set conditions. - *Multiplayer formats* Supports casual and tournament variants beyond traditional two-player duels. Magic: The Gathering is the foundational collectible card game (CCG) system where players embody planeswalkers—powerful wizards wielding decks as arsenals of spells and summonable creatures to battle for glory, knowledge, and conquest. Participants collect cards across rarities (common, uncommon, rare, mythic rare) and meticulously construct decks pre-game from a vast pool exceeding 25,000 unique cards. In duels, typically two-player but extensible to multiplayer formats, opponents draw hands randomly each turn, generating mana via lands to cast spells: persistent permanents like creatures, artifacts, and enchantments alter the board state ongoingly, while instants or sorceries deliver singular impacts. Victory demands reducing the foe's life total to zero or fulfilling specific win conditions, demanding intricate strategy amid limited draws—choices intensified by "the stack," a layered resolution system enabling reactive plays, counters, and tactical depth in every turn. ---

Added by

Vinnie