Expansion of
Magic: The GatheringMagic: The Gathering – Ice Age
2
players
20
min
13+
age
Categories
Mechanics
Community Tags
Description
--- "Ice Age" is a standalone Magic: The Gathering expansion from June 1995, set in a frozen post-Brothers' War world where tribes battle demons and each other, introducing key mechanics. Key mechanics include: - *Snow-Covered Lands* Thematic lands emphasizing the icy environment. - *Cumulative Upkeep* A cost that escalates each turn to maintain permanents. - *Cantrips* Spells providing minor effects alongside card draw. Ice Age, released in June 1995 as the first true standalone expansion with 383 cards, is fully compatible with the basic Magic: The Gathering game yet self-sufficient with ample lands and spells for independent play. Set thousands of years after the Brothers' War, it depicts barbaric tribes locked in brutal conflicts against demons, harsh environmental perils, and rival factions in a frozen wasteland. The set innovates with pivotal mechanics like Snow-Covered Lands for thematic terrain, Cumulative Upkeep imposing rising maintenance costs on permanents, and Cantrips enabling efficient spellcasting with incidental card advantage, enriching strategic depth in this publisher-described expansion. ---