Magic: The Gathering – Alliances
1996

Magic: The Gathering – Alliances

2

players

20

min

13+

age

Categories

Card Game
Collectible Components
Expansion for Base-game
Fantasy
Fighting

Mechanics

Hand Management

Community Tags

Description

"Alliances" is a 199-card expansion continuing Ice Age themes amid Dominaria's post-thaw crises, featuring Cantrips, Cumulative Upkeep, Pitch Spells, and dual-art commons. Key mechanics include: - *Cantrips* Introductory spells that extend gameplay options from Ice Age. - *Cumulative Upkeep* Escalating costs for sustained effects, building on prior mechanics. - *Pitch Spells* Alternative casting methods emphasizing strategic resource use. Alliances is a 199-card expansion set that builds directly on Ice Age themes, introducing and continuing mechanics like Cantrips, Cumulative Upkeep, and Pitch Spells, which contributed to its enduring popularity. Set against the backdrop of Dominaria's recovery from the Brothers' War—where Planeswalker Freyalise's world-spell thawed a frozen world, ushering in spring but unleashing floods, plagues, and an undead army—the set uniquely features each common card printed in two versions, each with distinct artwork, enhancing collector appeal and thematic depth.