The Resistance
2009

The Resistance

5-10

players

30

min

13+

age

Categories

Bluffing
Card Game
Deduction
Negotiation
Party Game

Mechanics

Hidden Roles
Memory
Roles with Asymmetric Information
Simultaneous Action Selection
Team-Based Game

Community Tags

Description

--- <TLDR> The Resistance is a social deduction party game for 5-10 players where operatives and spies discuss, vote on teams, and secretly support or sabotage missions over 3-5 rounds to claim victory. </TLDR> Key mechanics include: - *Social deduction* Players deduce identities as Resistance Operatives or Imperial Spies through discussion and trust-building. - *Team selection* Leader assigns Plans to players; group votes to approve the mission team. - *Secret actions* Approved players secretly choose to Support (success) or Sabotage (failure) the mission. - *Mission outcomes* First team to win 3 missions secures victory; no player elimination. - *Plot cards* Used in expansions (corrected rules: 7 cards for 5-6 players, all 15 for 7+; leader draws 1-3 per round based on player count). The Resistance is a 30-minute party game of social deduction for 5-10 players, inspired by Mafia/Werewolf but distinguished by enhanced informed decision-making, intense interaction, and no elimination. Players are secretly assigned as Resistance Operatives or Imperial Spies, collaborating over 3-5 rounds to execute missions against the Empire while deducing loyalties. Each round starts with discussion, followed by the Leader distributing Plans to a set number of players (possibly including themselves). The group votes on approval; once passed, selected players secretly decide to Support or Sabotage. Mission success advances Resistance (3 wins needed); failures advance Spies (3 needed). A rule correction for first printings clarifies expansion Plot card usage: 7 cards for 5-6 players, all 15 for 7+; leader draws 1 for 5-6, 2 for 7-8, 3 for 9-10 players per round. ---

Expansions (8)

Added by

roda