Expansion of
The ResistanceThe Resistance: Merlin/Assassin Promo
5-10
players
13+
age
Categories
Mechanics
Community Tags
Description
**Merlin and Assassin Promo** for *The Resistance* is a two-card expansion adding *Avalon* roles, enhancing social deduction with asymmetric knowledge and a revenge win condition (24 words). Key mechanics include: - *Merlin role* After spies reveal themselves via thumbs-up (heads down), Merlin looks up to identify spies; spies remain unaware of Merlin's identity. - *Assassin role* If spies lose, Assassin guesses Merlin's identity before team cards reveal; correct guess grants spies victory. - *Deck integration* Cards replace one Resistance agent and one Spy, mixing seamlessly into the base game. - *Provenance note* Roles originated in *The Resistance: Hidden Agenda*. This two-card promotional expansion for *The Resistance* introduces Merlin and Assassin roles from *The Resistance: Avalon*, fundamentally altering gameplay dynamics through hidden knowledge and a potential spy comeback. The cards integrate by replacing one Resistance agent and one Spy in the deck. Merlin gains unique insight post-spy self-revelation (thumbs-up with heads down), seeing all spies while remaining anonymous to them. Conversely, the Assassin enables spies to snatch victory after a loss by correctly naming Merlin before final reveals, injecting tension and bluffing depth into the core resistance-vs-spies conflict. These mechanics, also featured in *The Resistance: Hidden Agenda*, demand heightened scrutiny of player behaviors and claims.