The Elder Scrolls: Betrayal of the Second Era
2025

The Elder Scrolls: Betrayal of the Second Era

1-4

players

240

min

Categories

Adventure
Dice
Exploration
Fantasy
Video Game Theme

Mechanics

Cooperative Game
Dice Rolling
Die Icon Resolution
Hexagon Grid
Modular Board

Community Tags

Description

--- <TLDR> Cooperative Elder Scrolls tabletop adventure thwarting a cult's betrayal during Planemeld via character progression across three replayable sessions. </TLDR> Key mechanics include: - *Cooperative play* Players team up as adventurers to uncover and stop the Order of the Black Worm's plot and internal betrayal. - *Character customization* Players control a single hero, managing multiple skill lines and classes with generous XP for unique builds. - *Session-based structure* Adventures span three ~2-hour sessions (+0.5 hour/player), with meaningful progression without complex narrative recall. - *Exploration and regional variety* Travel Tamriel's regions, each with unique mechanics, balancing exploration, dungeon diving, and combat. - *Replayability* Endlessly replayable content tied to Second Era Planemeld events. The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set in Tamriel's Second Era during the Planemeld, where the Order of the Black Worm schemes to secure the Amulet of Kings, but one member's darker betrayal threatens to bind Tamriel to Oblivion forever. Players, as adventurers, uncover these machinations and halt the plot amid endlessly replayable content, mirroring Elder Scrolls video games through epic journeys balancing exploration, character building, dungeon diving, and close-quarters combat. Each adventure unfolds over three sessions (roughly two hours plus half an hour per player), with players customizing and controlling a single hero across sessions, managing multiple skill lines and classes while experiencing Tamriel's diverse regions with unique flavors and mechanics. Generous experience points enable interesting, unique character development within the tabletop timeframe, ensuring meaningful session-to-session progression without requiring complex narrative memory or permanent group commitment. ---

Expansions (15)