The Elder Scrolls: Betrayal of the Second Era – Fur and Fang
2026

The Elder Scrolls: Betrayal of the Second Era – Fur and Fang

1-4

players

240

min

14+

age

Categories

Expansion for Base-game
Adventure
Dice
Exploration
Fantasy

Community Tags

Description

--- <TLDR> Lycanthropy transforms bitten into violent werewolves with heavy damage forms but high fatigue; vampirism curses with blood thirst for supportive abilities like Mist Form and Hypnosis. </TLDR> Key mechanics include: - *Lycanthropy transformation*: Werewolves use Afflicted skill line for multiple battle forms delivering heavy damage output, exclusive access when transformed, unable to use other skill lines. - *Werewolf frenzy*: Primal urge causes violent loss of sanity and control, compensated by aggression and formidable strength. - *Vampirism curse*: Created by Molag Bal, conflicts with mortal soul via insatiable blood thirst, but yields surge of power. - *Vampiric abilities*: Afflicted skill line emphasizes support over direct damage, featuring skills like Mist Form and Hypnosis to establish nocturnal dominance. - *Fatigue and costs*: Transformations exert heavy fatigue; vampirism demands blood management amid damnation. Lycanthropy inflicts a transformational affliction on the bitten, driving werewolves into a primal, violent frenzy where they sacrifice sanity and control for superior aggression and strength, accessed via an Afflicted skill line that enables heavy damage in multiple battle forms—though transformation locks out other skill lines and generates substantial fatigue. In contrast, vampirism, forged by Molag Bal, curses victims with an unending blood thirst that wars against their mortal soul, yet unleashes potent abilities through its Afflicted skill line, favoring tactical support with skills such as Mist Form and Hypnosis over raw damage, positioning vampires as elusive creatures of the night despite the soul's cost. ---