Blood on the Clocktower
2022

Blood on the Clocktower

6-21

players

120

min

15+

age

Categories

Bluffing
Deduction
Murder / Mystery
Party Game

Mechanics

Betting and Bluffing
Deduction
Hidden Roles
Negotiation
Player Elimination

Community Tags

Description

--- **Blood on the Clocktower** is a social deduction bluffing game pitting Good townsfolk against disguised Demons and minions in Ravenswood Bluff, with a Storyteller moderating to execute evil before it overruns the village. Key mechanics include: - *Social deduction and bluffing* Players on Good/Evil teams trade information, spread lies during open discussions and private whispers. - *Day/night phases* Day phase for socialization, voting to execute suspects by majority; night phase where Storyteller wakes players individually for information gathering, mischief, or kills. - *Storyteller oversight* Designated player uses intricate pieces to secretly guide actions, enabling boardless play. - *Ghost mechanics* Executed players remain as ghosts, influencing the game to achieve team victory from beyond the grave. - *Unique characters* Each player has a distinct ability; no duplicates, with late joiners entering as powerful Travellers of ambiguous allegiance. Blood on the Clocktower is an asymmetric bluffing game set in Ravenswood Bluff, where a Demon disguised as a human murders townsfolk by night, beginning with the storyteller impaled on the clocktower during a thunderstorm. Players divide into opposing Good and Evil teams, overseen by a neutral Storyteller who conducts phases and makes key decisions using specialized playing pieces, allowing immersive, boardless play. Good's objective is to deduce and execute the Demon(s) via majority vote before Evil outnumbers them, while Evil spreads confusion through lies. Day phases involve open socialization and private whispers to exchange knowledge or deceive, ending in an execution. Night phases require players to close eyes as the Storyteller awakens them sequentially to perform abilities like gathering info, causing mischief, or killing. Unique character abilities ensure variability, with no duplicates per game; executed players persist as influential ghosts pursuing team wins, and late arrivals join as enigmatic Travellers with potent, allegiance-ambiguous talents. ---

Expansions (3)