Expansion of
Blood on the ClocktowerBlood on the Clocktower: The Cacklejack – Experimental Character
6-21
players
Categories
Community Tags
Description
--- <TLDR> The Cacklejack is a 2025 Dice Tower promo character forcing nightly character swaps by the Storyteller, with daily immunity selection to ensure variety. </TLDR> Key mechanics include: - *Nightly character change* The Storyteller selects one player (evil/good, dead/alive) to become any in-play or out-of-play character. - *Daily immunity* Cacklejack publicly or privately chooses one immune player during the day, forcing the Storyteller to target a different player that night. - *Fresh ability activation* Each change triggers a new instance of the character's ability (e.g., becoming Chef reveals current evil pairs). - *Chaotic flexibility* Applies to any player status, maximizing disruption across alignments and game states. The Cacklejack, a 2025 Dice Tower promotional experimental character from the Gamefound Campaign 'Pack C,' induces profound chaos through enforced character transformations. Its token instructs: "Each day, choose a player: a different player changes character tonight." Mechanically, the Storyteller must select one player nightly—regardless of alignment (evil or good) or status (dead or alive)—and assign them any character, whether currently in play or not. During the day, the Cacklejack player designates an immune target (publicly or privately), compelling the Storyteller to alter a distinct player that ensuing night. Every transformation instantiates the new character's ability afresh; for instance, assuming the Chef role on Night 3 immediately discloses the number of evil player pairs at that moment. This setup ensures relentless, unpredictable shifts in abilities, loyalties, and information, amplifying social deduction volatility. ---