Expansion of
Ticket to RideZanzibar: Pemba (fan expansion for Ticket to Ride)
2-4
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
--- Ticket to Ride: Zanzibar is a fan-made expansion enhancing route-building with Lucky Dip cards, bonuses, flights, and strategic rule variants. Key mechanics include: - *Lucky Dip cards* Dealt like destination tickets; provide city visit values or facilities aiding ticket completion, with standard keep/dispose rules. - *End-game bonuses* Up to 9 scoring opportunities based on gameplay achievements. - *Modular board* Zanzibar's two islands—Unguja (standalone or combined with Pemba)—feature no grey or parallel tracks. - *Flight options* Additional enhancement for route traversal. - *Expanded card actions* Start by exchanging all cards (keep new ones); discard 5/pick up 5 as a turn; numerous other variants. - *Early game end* Call time when wagon stock hits 3 to prevent opponents from completing tickets. This unofficial, non-commercial fan-made expansion for Ticket to Ride, produced with Days of Wonder permission, adheres to core game principles on a specialized Zanzibar board with custom cards and rules. Players score points by claiming routes, outmaneuvering rivals, using train pieces and cards from base US or Europe sets. Introduces Lucky Dip cards mirroring ticket draw mechanics for city bonuses or ticket aids, plus up to 9 end-game bonuses. The map splits into Unguja (playable alone or with Pemba), sans grey/parallel tracks, augmented by flight options. New rules include full card exchange at start (retaining new draws), discarding 5 for 5 new as a turn action, and more; players can trigger game end at 3 remaining wagons to block foes. ---