Web of Power
3-5
players
60
min
12+
age
Categories
Mechanics
Community Tags
Description
Players compete for influence in European regions by placing Monasteries and Advisors in a fast-paced, two-round area control game, balancing majorities, seconds, and placement restrictions. Key mechanics include: - *Monastery placement* Basic control markers used to secure majority control in regions or monastery chains, or earn points from second place. - *Advisor placement* More restricted markers, with total per region limited by the majority player's monasteries. - *Influence competition* Players struggle to dominate regions through strategic marker placement. - *Two-round structure* Fast-paced gameplay divided into two rounds. - *Bonus maps* Implemented variants: China, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan, Soviet Union. - *Online play* Available turn-based at http://www.boardgames-online.net and against AI at http://www.onlinebrettspiele.de/kuk/default.asp?l=en. - *Related titles* Re-implemented by China and Iwari; expanded by Web of Power: The Vatican and Web of Power: The Duel. Players engage in a rapid, two-round struggle for regional influence across Europe, primarily through placing Monasteries as foundational control markers to claim majorities in individual regions, connected chains, or solid second-place points. Advisors offer advanced control but face strict limits, capping their total in a region to the number held by the current majority player in Monasteries. The game emphasizes tactical placement to outmaneuver opponents. Additional features include online play options for turn-based multiplayer and AI opponents, plus diverse bonus maps such as China, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan, and Soviet Union. It has been re-implemented in China and Iwari, and expanded via Web of Power: The Vatican and Web of Power: The Duel.
Added by
Joost