Expansion of
Warhammer: InvasionWarhammer: Invasion – Rising Dawn
2
players
45
min
13+
age
Categories
Mechanics
Community Tags
Description
"Rising Dawn" is the inaugural Battle Pack expansion for Warhammer: Invasion The Card Game, delivering 60 cards that disrupt faction balances and unlock novel quest-driven strategies. Key mechanics include: - *Card expansion* 60 cards (three copies of 20 unique ones) introduce fresh strategies and quests across Old World races. - *Faction empowerment* High Elves draw from legends, Dwarfs from grudges, Orcs in endless waves, Empire knights defend borders, Dark Elves exploit suffering, Chaos spreads devastation. - *Power balance shift* Alters dynamics between races, encouraging aggressive warfare and quest pursuits. - *Thematic immersion* Evokes epic battles with armies massing under a rising sun, as per Warhammer lore. Rising Dawn, the first Battle Pack in The Bloodquest Cycle for Warhammer: Invasion The Card Game, comprises 60 new cards (three copies each of 20 distinct cards) that revolutionize gameplay by providing compelling incentives for quests and reshaping the power equilibrium among the Old World's races. High Elves gain legendary inspiration, Dwarfs harness ancient grudges for strength, Orc hordes surge in relentless waves, Empire knights charge to safeguard borders, Dark Elves thrive on foes' agony, and Chaos warriors unleash widespread ruin. Set against a poetic Warhammer backdrop of vast armies clashing at dawn—where elder races' majestic yet doomed warriors equal dozens of mortals—this game-changing pack masses forces for unending war.