Warhammer: Invasion – Karaz-a-Karak
2011

Warhammer: Invasion – Karaz-a-Karak

2

players

45

min

13+

age

Categories

Card Game
Expansion for Base-game
Fantasy
Fighting

Mechanics

Hand Management

Community Tags

Description

--- **Karaz-a-Karak** is the fourth Battle Pack expansion in "The Capital Cycle" for *Warhammer: Invasion The Card Game*, providing 20 unique cards (three copies each, half for Dwarfs) to bolster decks across all factions. Key mechanics include: - *Dwarf deck enhancement* Introduces powerful cards like Capital Center, offering beneficial text effects if sustained in play. - *Multi-faction support* Delivers new support, tactic, and unit cards for all six factions. - *Expansion structure* Includes three copies each of twenty unique cards, emphasizing Dwarf options. Karaz-a-Karak serves as the fourth Battle Pack in "The Capital Cycle" for *Warhammer: Invasion The Card Game*, delivering three copies each of twenty unique cards, with half dedicated to strengthening Dwarf decks through potent additions like the Capital Center card, which activates a highly beneficial text effect provided it endures in play. This pack proves essential for players nursing ancient grudges, while also furnishing unprecedented support, tactic, and unit cards to every one of the six factions, enabling diverse strategic depth and hard-hitting gameplay options. ---