UNDO: Blood in the Gutter
2-6
players
90
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "UNDO: Blood in the Gutter" is a time-travel narrative game where fate weavers alter history to avert sudden deaths, piecing together emotional stories of poverty, grief, and family. Key mechanics include: - *Time travel* Players journey minutes, hours, or thousands of years into the past or future to gather information and modify events. - *Event alteration* Each time jump provides choices to change the past, with outcomes that may not always improve the situation. - *Narrative assembly* Players reconstruct touching, emotional stories piece by piece through sequential time interventions. - *Fate prevention* Core goal is to undo sudden deaths, such as murders or suicides, by weaving new destinies. - *Case-specific exploration* In "Blood in the Gutter," investigate a 1929 Chicago shooting of a young man in a dreary alley, revealing themes of poverty, grief, and family bonds. UNDO: Blood in the Gutter, part of the innovative UNDO series, casts players as gods-sent fate weavers tasked with preventing sudden deaths like murders or suicides by traveling through time—mere minutes, hours, or even millennia into the past, or occasionally the future for crucial insights. Players assemble emotionally charged stories piece by piece, making pivotal choices during each time jump to alter foundational events, though changes risk unintended consequences. This initial case unfolds in October 1929 Chicago, where a man in his twenties lies dead in a grim dead-end alley, his tailcoat riddled with front-and-back bullet holes, blood-soaked shirt, and hand clawing at his choking bow tie under a flickering green neon bar sign, gradually unveiling a poignant tale of poverty, grief, and family dynamics. ---
Added by
Ian