Expansion of
Axis & AlliesTotally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
2-5
players
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Mechanics
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Description
--- "Sequel to Max's Advanced Rules for Axis & Allies" adds 10 variant rules for deeper strategy, spanning 12 small pages (7 rules pages), requiring base game and original variant. Key mechanics include: - *Extreme Limitations on Russia's First Turn* Restricts Soviet opening moves. - *Relocation of Russian Factories* Allows factory movement. - *German Night Bombers* Introduces nocturnal German air raids. - *German and British Night Fighters* Enables defensive night air combat. - *Survival of Fighter Pilots Shot Down Over Friendly Territories* Permits pilot recovery on allied land. - *Survival of Fighter Pilots Shot Down Over Occupied Sea Zones* Allows pilot survival in controlled waters. - *Indian Independence Movement* Simulates political unrest in India. - *Transoceanic Supply Lines and Limited Attacks* Manages long-range logistics and combat restrictions. - *Finland* Incorporates Finnish forces or territory. - *Artillery Bombardment Attacks* Adds naval gun support. This 12-page (5.5 x 8.5) sequel to Max's Advanced Rules for Axis & Allies introduces ten new variant rules (A-J), with only seven pages dedicated to rules text. Most require both the base Axis & Allies game and Max's original variant (geekgame 98) for implementation. The expansions enhance gameplay through mechanics like limiting Russia's initial actions, enabling factory relocations, night aviation for Germany and Britain, pilot survival rules over friendly or occupied zones, Indian independence dynamics, transoceanic supply constraints with attack limits, Finnish involvement, and artillery bombardments, building on the foundational advanced ruleset. ---