Ticket to Ride Map Collection 8: Iberia & South Korea
2024

Expansion of

Ticket to Ride

Ticket to Ride Map Collection 8: Iberia & South Korea

2-5

players

60

min

8+

age

Categories

Expansion for Base-game
Trains

Mechanics

Hand Management
Network and Route Building
Open Drafting
Set Collection
Stock Holding

Community Tags

Description

--- "Ticket to Ride Map Collection 8: Iberia & South Korea" offers rail-building on two peninsular maps with distinct mechanics for destination fulfillment and bonuses. Key mechanics include: - *Destination drafting* Players draft six tickets at start, keep four, and repeat until first train deck depletion, totaling eight destinations. - *Festival cards (Iberia)* 54 cards seeded in deck; drawn cards placed by cities; connecting routes allows collecting from adjacent cities, with escalating end-game value per city. - *Limited trains (Iberia)* Only 35 trains available to complete routes. - *Color-grouped routes (South Korea)* Routes organized by color; claiming allows placing trains on matching province mat spaces via exact or excess card play. - *Express train cards (South Korea)* Each player has +1/+2/+3 cards to spend for extra train/destination draws or higher province mat claims. - *Province mat scoring (South Korea)* End-game bonuses awarded to player(s) with highest value sums per color on mats. Ticket to Ride Map Collection 8: Iberia & South Korea enables rail network construction across two peninsulas with specialized rules. Both maps begin with repeated destination drafting—selecting four from six tickets until the initial train deck exhausts—yielding eight goals amid scarcity. In Iberia, players manage 35 trains while drawing from a deck laced with 54 festival cards placed beside cities; route connections to festival-adorned cities permit selecting one to claim all its cards, rewarding greater hauls from single cities at game end. South Korea features color-segmented routes where claims permit overpaying with trains to occupy higher-valued spaces on personal province mats matching route colors. Players deploy unique express train cards (+1, +2, +3) to draw additional trains/destinations or escalate mat positions; final scoring grants bonuses to those dominating each color's mat values. ---