The Ravens of Thri Sahashri
2
players
45
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "The Ravens of Thri Sahashri" is a two-player cooperative card game emphasizing precise card-based communication to restore Ren's memory against raven threats. Key mechanics include: - *Cooperative roles* One player as Ren with four face-down cards of five colors (1-5); the other as detective drawing from shuffled deck. - *Field placement* Detective draws cards as desired, placing them on field per card marks; ravens discard matching color cards, risking removal. - *Pile completion* Ren selects field cards to add to leftmost incomplete hidden pile, completing at totals of 7-7-7-5 (dodoitsu metric). - *Round resolution* All piles complete ends round; field must contain only hidden cards' colors or fail. - *Game structure* Three hands; final hand requires one pile per round; fail if deck empties or five ravens drawn. The Ravens of Thri Sahashri is a two-player cooperative card game where one player embodies Ren, who has lost her memory and holds four face-down cards drawn from a deck of five colors numbered 1-5, while the other plays the detective aiding memory restoration through card choices alone. The shared goal ensures that upon each round's end—when all hidden piles total 7-7-7-5 per Japanese dodoitsu poetry—the playing field contains cards of only those colors represented in Ren's hidden cards. Rounds proceed with the detective drawing and placing desired cards from the shuffled deck onto the field according to their marks, including disruptive ravens that "eat" discarded cards of matching colors and threaten permanent removal if all five appear. Ren then assigns one field card to the leftmost incomplete pile. Three hands comprise the game, with the final hand mandating one pile completion per round to avoid failure, alongside losses from deck exhaustion or full raven draws; "Thri Sahashri" denotes the Buddhist "trillion worlds" as the other plane. ---
Added by
Peter