Expansion of
The Quest for El DoradoThe Quest for El Dorado: Heroes & Hexes
2-4
players
60
min
10+
age
Categories
Mechanics
Community Tags
Description
--- "The Quest for El Dorado: Heroes & Hexes" expansion introduces curses, familiars, heroes, and new terrain to the deck-building race game, adding risk-reward demonic elements and strategic depth. Key mechanics include: - *Curses* Players draw curse tokens on demon spaces or first-breaking demon blockades, imposing effects like card discards, paralysis, or demon cards in decks. - *Terrain tiles* Three double-sided tiles with free demon spaces offering tunnels for intra-tile movement. - *Familiars* Each player starts with a random familiar providing repeating and one-shot powers. - *Heroes* Tavern spaces allow recruiting one hero from three drawn cards into the deck. - *Caves variant required* New cave tokens mix with base game; four new expedition card types for market. - *Map setups* Six medium/hard maps using new tiles, plus custom creation guidelines. The Quest for El Dorado: Heroes & Hexes is an expansion requiring the base game's Caves variant, featuring three double-sided terrain tiles that introduce curses: landing on demon spaces (free movement with tunnels) or first-breaking demon blockades forces drawing a curse token with debilitating effects like terrain-specific discards, paralysis allowing others to move, or inserting frustrating demon cards (transformable to half-coins). Players enhance decks starting with randomized familiars offering repeatable and one-time powers, recruit one hero per player from tavern spaces by drawing three and keeping one, and access new cave tokens plus four types of expedition cards in the market. It provides six medium/hard map setups incorporating new tiles and guidelines for custom maps, balancing risk of curses against movement efficiencies. ---